Two quotes found from Tom, aka Wyrdwad, of XSEED Games, from NeoGAF.
“Based on… what? The last we heard about Trails 2 was quite a while ago, and they went from eagerly discussing their progress on the game to complete, deafening silence.”
Clearly, you haven’t been reading the right threads on the right message boards. (:
We haven’t announced anything officially because… well, there’s nothing to announce! The game is like, a year or two out AT LEAST, so announcing anything now would be kind of pointless. Especially since, with the release THAT FAR AWAY, the constantly changing climate of the gaming industry, the impending decline of PSP game sales and the whole “can’t put the game on PSN” thing, the future of Trails 2 is a total question mark right now (release on UMD? find a solution to the PSN issue somehow? release on Vita somehow? release on Steam?).
We still have every intention of seeing the project through to its completion, but will we still be ABLE to release it by the time it’s done? That’s what we don’t know. All we can do is keep chipping away at it and hope for the best — and if it turns out we can’t do it, no one will be sadder than us. But it definitely won’t be for lack of trying!
Wow, seems I put my foot in my mouth! To be fair, “a year or two out AT LEAST” was just me trying to exaggeratedly stress that it’s going to take a LONG FREAKING TIME to complete. Exactly how long, I have no idea — but bear in mind that the first game took over a year for translation and editing, and that’s with three translators and two editors (probably the most ever used on a single XSEED project), and the second game has OVER twice as much text. And while it’s easy to say, “hire more translators!”, we’re not exactly swimming in money over here, so that’s… not exactly possible. Finding dedicated fans willing to work for free is out of the question due to legal issues, and finding dedicated fans willing to work for bottom dollar is both unethical AND unlikely to produce results that are up to XSEED’s usual quality standards.
In short, all we can do is chug along and keep our fingers crossed. But if we’re putting that much time and effort into localizing a title… do you really think we’re going to just let it slip through the cracks? No, we’ll fight for it. Doesn’t mean we’ll win, but doesn’t mean we’ll lose, either. And yes, we’ve heard all the possible ways in which the PSN issue can be resolved — and we’re exploring every one of them. It all comes down to what’s economical, what’s practical and what’s POSSIBLE, in the end.
We’re seriously doing everything we can, and we simply ask that you guys continue to support us and cheer us on. Buy our other games and send us your positive energy, and sooner or later (most likely later), the game will hopefully come to be, and all will be right with the world.
Until then… there’s always Corpse Party, Solatorobo, Fishing Resort and Grand Knights History to keep you occupied (all of which are top-notch games!), along with whatever other surprises we may have up our sleeves. (:
There’s an important thing to remember, at this point: no news is good news. It’s as Tom has said, there’s nothing to report. I keep my ear to the ground to listen for what I can and from what I know, there really is nothing to report on the game.
The image I posted on twitter shortly after my move is the published scripts for First Chapter and Second Chapter side by side. FC is on the left, SC is on the right. FC is already a ridiculously long RPG, but when you stack SC next to it realizing it’s twice the size of the first… please understand that this game is ridiculously large, and XSEED Games can’t sit around and work on one game, because that would do more financial harm than help to them as a company… and that would mean that you wouldn’t see the game at all.
I’m sure they know, as does everyone else, that the clock is ticking, since the PSP is near the end of its life. They haven’t forgotten about the game. It will come when it comes. Be patient. Those who have played the Japanese games know this task well. Here’s a little timeline to show you what has been dealt with on this fandom: FC — [18 months] — SC — [12 months] — 3rd — [three years] — Zero — [12 months] — Ao — (???). These games didn’t come out back to back in Japan, otherwise, the Ys fans would probably be screeching about it like they are now.
Sidenote/Protip: Falcom has not abandoned all of their other series as the Vita game proves. Somehow two Kiseki games actually landed back to back. Ao is the last Kiseki game on PSP, and Falcom’s even working on another unannounced PSP game? Score. They’re sticking to their usual formula. And considering that Kiseki is the current iteration of the Legend of Heroes series, which is the current iteration of DragonSlayer? I think it’s a very fitting game for the company’s 30th anniversary. It wasn’t Ys that put it on the board, like everyone believes; it was Xanadu- which is also tied into the DragonSlayer series. Besides, next year is the Ys 25th Anniversary.
The three year gap between Sora no Kiseki the 3rd and Zero no Kiseki taught a lot of us patience with the game series. (though when it gets to the last week before release, we have none. GIVE IT TO US NOW.) The games will come out when they come out. I usually get excited over Ys games as well, but Falcom’s putting a lot into Ao no Kiseki for good reason.
Then again, the no news is good news method of thinking with them is good also. Most companies will not talk about their current projects until they’re ready to announce. Falcom and XSEED included. There’s nothing to announce on Trails in the Sky 2/Sora no Kiseki SC.
I’m sure XSEED would be happy to hear it when I say, please be patient. News, I’m sure, will come soon.