Falcom Calendar Updated for November 2016


Falcom updated their calendar page today with the November calendar wallpaper. This wallpaper features the cover art for the upcomign We Love Sora no Kiseki arrange album that’s slated for release on 11/9.

You can find the wallpaper in the following resolutions:
960×544 (Vita)

The upcoming events on the calendar are:
10/28 – Tokyo Xanadu (Novel) – 1200 yen
11/3 – Tachikawa Anican 2016 (Event)
11/4 – PREMIUM 3D MUSICAL Sen no Kiseki In Store Event (Event)
11/9 – We Love Sora no Kiseki (Music CD) – 2700 yen

1/8 ~ 1/15 – PREMIUM 3D MUSICAL The Legend of Heroes Sen no Kiseki (Musical) – A: 6900 yen | S: 7900 yen
(Undated) Ys VIII -Lacrimosa of Dana- (PlayStation 4) – Undetermined

Falcom’s Offices will be closed for the following upcoming holidays:
Culture Day – 11/3
Labor Day 11/23

[ Falcom Calendar ]

[Translation Tuesday] Songs of Kiseki – Zero no Kiseki


This week’s Translation Tuesday continues the ‘Songs of Kiseki’ series from Yotaka. Way of Life is the opening theme for Zero no Kiseki, the first game of the Crossbell duology. The second, Cerulean Blue Love, is the new closing theme that was recorded for Zero no Kiseki Evolution on the Vita.

Once again, the formatting follows the previous entries. Follow the tabs to give you different options of the song lyrics, and the youtube videos before the lyrics. As always, follow the cut to see more!

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Xanadu Sound Selection Album from BEEP2+Sounds Now Available


Arcade company, BEEP, alongside the public company Sangetsu Usagi no Mori, has launched a new specific record label called BEEP2+Sounds for compiling and recording video game music, and they have finally announced their first album for it.

To celebrate the 30th anniversary of Falcom’s monumental game Xanadu, BEEP2+Sounds has released the Xanadu Sound Selection CD, containing 68 tracks of music from Xanadu, which is a new recording utilizing many sound systems and equipment.

The album is for sale online on BEEP’s website and in the BEEP Akihabara store.

2017 Falcom Desk Calendar and New Year Postcards Are Available for Preorder


As per the annual tradition, Falcom has unveiled their 2017 postcard style desk calendar. Additionally, this year will also see a postcard collection of New Year artwork that you can send to friends to celebrate the holiday.

Both are in preorders now, but they will be on sale on 12/3. As a note, in the past, the calendars have quickly sold out, so you will want to preorder if you want in on this item.


The calendar, pictured above, features artwork from Ys VIII, Tokyo Xanadu, Trails of Cold Steel II, and more. As the art can be verticle or horizontal, the calendar is included with a case that can be turned either direction for each of the cards.

Those with sharp eyes may also see that the calendar includes some of the new artwork we got in the North American release of Trails of Cold Steel II in the card contents as well.

Product Number: Y204
Size: B6
Contents: 6x Double-Sided Calendar Pages (for 12 months), plus front and back cards for the set.
Price: 750 yen


y205-atenaThe New Years postcard set includes art from previous New Year wallpapers that Falcom has emailed out to members of the mail magazine. It also features a postcard with the popular Line stamp Yuru’s Mishy set, and will contain this year’s wallpaper in it as well, totaling out to 12 cards. To the left is the back of the postcards.

Product Number: Y205
Contents: 12 postcards
Price: 1500 yen

[ Falcom Online Shop – 2017 Desktop Calendar Product Page ]
[ Falcom Online Shop – New Years Postcard Set ]

[Fandom Friday] 01: Scanslations, Podcasts, Art, and Thoughts!


Today marks the first Fandom Friday, this is the column where I will feature fan works and contributions to the English-speaking Falcom fan community. These works can span all sorts of areas, but todays will feature two relatively big updates that may be of interest to everyone.

If you are interested in submitting more to the site for the next Fandom Friday in two weeks, feel free to let me know by reaching out to me on twitter, or making use of the new contact form! You can find it here.

Trails in the Sky Manga Scanslation


Earlier this week, the group Strega Appreciation Society released scanslations of the first two chapters of the Trails in the Sky manga. I planned to write about both of these, when I found out that they have also released chapter 3, as well.

The Trails in the Sky manga is a six vol manga series, penned by Shinki Kitsutsuki, the same artist that did Ring of Judgment, which was featured in this site’s Translation Tuesday series not too long ago.

Here is the Strega Appreciation Society Webpage

They also post their chapters on Batoto:
Chapter 1
Chapter 2
Chapter 3

RPGFan.com’s Falcom Encounter Podcast


Falcom was focused in RPGFan.com’s latest Retro Encounter Bonus Round podcast, called Falcom Encounter.

This is just short of an hour and a half of talk and thoughts about being fans of Falcom, and their current games and so forth. The people behind RPGFan are fantastic people, and getting to listen to them sit down and have a great conversation about Falcom’s titles was quite an enjoyable time.

The people on the podcast are:

You can catch this podcast on the RPGFan website here.

Ries Fanart from @YF_Studio

This year, Endless History celebrated its 7th anniversary! It’s been a long time, but it’s a nice, magical number for the fans of the Kiseki series. As such, the wonderful @YF_Studio has drawn me artwork of Ries Argent, my favorite Kiseki character.


If you like this art, you can also commission him to draw art of your choice, too. Reach out to him on twitter, or his patreon to help support his great artwork.

Fan Thoughts: Ys VIII -Lacrimosa of Dana-

The following was submitted to me by email from sinjitsu_itiro on twitter:

This is less a review of Ys VIII than an overview of how Falcom has evolved their approach to storytelling through videogames.

Falcom always addresses the faults of previous games – for example, the character animations in Sen no Kiseki/Trails of Cold Steel were adjusted in the sequel – so it’s no surprise that Ys VIII improves over its predecessors in the Seven “line” (Seven and Celceta.) What is surprising is how much they’ve managed to improve.

For example the personality of Adol Christin has always been what could charitably be called a cipher and yet Falcom has clearly been making an effort to reintroduce him to players, first through a modernized take on his armor in Seven and then with the flashbacks to his childhood in Celceta. In VIII Falcom seems to have found its stride – the dialogue options are neither too earnest nor too outright snarky, giving the impression of a young man who means well, really can’t wait to see what lies over the next hill, and also isn’t above gently tweaking his friends every now and then.

The story is completely new but familiar at the sane time – Adol’s bad luck with ships is a running joke with fans, so it seems only reasonable that he would get shipwrecked on a desert island once or twice. The other tidbits Ys VIII reveals about him also fit with what we know about him – it’s only logical that someone who travels on his own for great lengths of time should be able to cook, and that he works as a sailor to earn his voyage is also reasonable for someone who misplaces every ancient treasure he finds and is thus perpetually broke.

The cast of characters that surround Adol this time also help clarify Falcom’s intent with the series – they’re colorful, diverse in background and outlook, and lighten an adventure straight out of old-fashioned shipwreck novels, with strange creatures, intrigue between castaways, and complex structures built out of driftwood. Falcom is clearly playing to their strengths here with a limited cast of likeable but sensitively drawn characters, and it works.

The rest of the gameplay also follows naturally and organically from the setting. With no one else to rely on in the wilderness, it’s only natural for the survivors to band together; with no knowledge of their surroundings, it just makes sense to map the environs; and with nothing to eat, what choice do Adol and his friends have but to gather fruits and go fishing?

It’s clear that Falcom put a lot of thought into making the disparate systems mesh together as an organic whole. As you explore the island, you find other castaways, who help you with their unique skills (such as arms forging, sewing, cooking, etc) and also move barriers so you can explore new areas. And this is all done in a way that suits the setting – none of the castaways have any money so there’s a barter system instead, and while the appearance of the Kiseki subquest system in Celceta felt a bit off, here it’s hard to object to Dogi asking you for materials for a rowboat.

The game sets up an addicting positive feedback loop that makes you eager to progress in your exploration. And the fact all the castaways are actually helpful in gameplay make them more likeable and make the player more sympathetic to their plight.

One new element here is the defense battles which again unify a number of different elements: the materials you gather can be used to strengthen your fortifications, improving your relationships with other characters will make them more inclined to pitch in, and the notification of an impending assault just as you reach the end of an area raises the tension. The presentation of the attacks is also effective: once a battle starts you’re in a frenzy of killing the enemies before they can kill you, keeping an eye on the minimap for ambushes, and listening to the castaways shout in encouragement. And of course Sound Team JDK does a great job of hyping up the player, as always!

Falcom being Falcom, they leave the choice of participating in the defense up to you. I always participated because I’m a goody-goody but others may not. You can also turn off voice and even your health bars if you want to.

I should add that this is not a game that minds if you get lost. I found a number of areas before the plot pointed me there, and the game didn’t block them off or indicate I wasn’t supposed to be there yet. Want to drown because you can’t swim yet? Falcom’s not stopping you.

In short: a wonderful demonstration of Falcom at its best. Bring on Ys IX.

Xanadu Next from XSEED Games Dated for November 3


XSEED Games has announced that Xanadu Next will be released on November 3rd on Steam, GOG.com, and Humble Bundle for $19.99. It will also have a discount of 10% for its launch week.

The information of the press release is stated below:

Xanadu Next is an exploration-centric action RPG from Nihon Falcom, the acclaimed creators of the Ys and The Legend of Heroes RPG franchises. Originally released in Japan in 2005, this is the first time global audiences will be able to experience this distinguished entry in the long-running franchise. Representing their immensely popular Dragon Slayer series and serving as a spiritual follow-up to the late ‘80s cult classic Faxanadu, Xanadu Next puts the player in the shoes of a gravely injured knight given a new lease on life through ancient magic, who must now seek a legendary sword called “Dragon Slayer” to ensure his survival.

Set on the medieval Europe-inspired Harlech Island, players will explore the many different and interconnected environments of the world around them while battling vicious enemies in real-time, utilizing various unique skills attached to the many weapons they find along the way. Through a variety of ability-enhancing items that allow access to new areas, “Guardians” that grant passive effects, stat customization with the ability to level-down for point redistribution, and more, a multitude of mysteries surrounding the ancient land of Xanadu lay waiting to be unraveled.


I’ll have the date added to the site calendar.

Added the new launch trailer!

[ Press Release info from RPGSite.com ]

[Site Update] New Column: Fandom Friday


So, I was planning to start highlighting the amazing Falcom fandom. And what was originally going to be a matter of simply writing about things like Scanslation releases, or podcasts…. fanart, cosplay, fanfiction, etc…

But then I realized that I need to take time out of the news with this site to give huge shoutouts to the amazingness that is the Falcom fandom. I have firmly believed, for quite some time now, that this is one of the best fandoms I’ve ever encountered in my years of being an anime and video game fan.


So this is me giving you guys the chance to have some play in everything.

As a result, this will also be a column that occurs every other week, like Translation Tuesday. Except this will be staggered on the weeks without Translation Tuesday posts. (Hopefully, these will be easier for me to follow, as I have far less ‘creating’ work to do these.)

But I’m also not super magical when it comes to tracking down fan work. If you are very much interested in seeing your work featured in one of the Fandom Friday articles, reach out to me and I’ll get back in touch with you to let you know when I’ll feature your work!

You can find the form to contact me here. It’ll also be available in the dropdown menu at the top, under ‘About Us.’

Official Falcom Shop to Be at Tachikawa Anican 2016 on 11/3


Today, Falcom has confirmed that they will have an official shop open at the Tachikawa Anican event on 11/3.

Not only will they be selling goods there, but they will also be doing an advance sale of the We Love Sora no Kiseki album, that’s slated for release on 11/9.

Below the cut, you can find a list of products that they will have on sale and their prices.

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